If you look at the number of relationship points you get from dungeon crawling and compare it to the number you'd need to actually advance those relationships without doing a lot of repetitive grinding, it looks like the math assumes that there's about 50% more dungeon-crawling content in the game than there actually is, which squares with the idea that a third non-endgame dungeon is currently missing. You're unlikely to have maxed out even a single relationship by the time you complete both dungeons, forcing you put the main story on hold and do a bunch of grinding right when there's ostensibly urgent stuff going on, at least if you want to finish out any of the character-specific stories. Yeah, the game really strongly feels like a third non-endgame dungeon got dropped at some point.Įven beyond the fact that the Kickstarter page talks about a third dungeon (and it would be disingenuous if it were talking about the endgame dungeon, as that's only a single room), and that the preview material seems to contain a whole dungeon tileset that's nowhere to be seen in the published game, the resource economy of the core gameplay loop feels unbalanced.
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